package game.buffovi;

import game.DamageType;

public class DrainHealthBuff extends Buff
{
	int dammage;
	
	public DrainHealthBuff(int duration,int dammage,game.Character caster) 
	{
		super(duration,caster);
		this.dammage = dammage;
	}

	protected void DoBuff(game.Character target) 
	{
		
		target.SufferDamage(20, DamageType.Chaos,getCaster());
		System.out.println("Teh ev1l buff drains " + dammage + " daMMage");
	}
}
